# Roadmap / TODO Near-term work after the working MVP (connect + auto-connect, now-playing with transport/volume/options, DataStore-persisted settings). Roughly ordered by priority; not a commitment. Status legend: `[ ]` todo · `[~]` in progress · `[x]` done ## [x] Queue / "Up Next" view (post-roadmap) Done. `QueueScreen` (queue icon on the player) shows **"Up Next"** — the tracks that will auto-play from the current one to the end of the queue, so the count reflects "how many will play before MPD stops." - Reads the full queue via `playlistinfo` (`MpdClient.queue`), then slices from `status.song` (current queue index) to the end. The already-played prefix is dropped, and the slice re-derives from the live current position, so the list shrinks as playback advances **even without consume mode** (MPD keeps played tracks in the queue unless `consume` is on; only the current-song pointer moves — that's why a plain queue view looked static). - Current track is first, highlighted (bold + tinted + speaker icon). Tapping any track jumps to it (`playid`). Full queue re-fetched on queue-version change. - Captions the cases where the count isn't literally "tracks until stop": repeat (loops), single (stops after current), repeat+single (repeats current). - Rows show art thumbnails (disk-cached); art-less tracks show the disc placeholder. Overlay nav via `PlayerOverlay.Queue`. --- ## [x] 1. Proper icons Done. Replaced the placeholder unicode glyphs in `NowPlayingScreen.kt` with real Material icons (`Icons.Filled.SkipPrevious/PlayArrow/Pause/SkipNext/VolumeUp`, plus `Repeat`/`Shuffle` leading icons on the chips) from `androidx.compose.material:material-icons-extended`. - That artifact bundles thousands of vectors, so the **debug** APK grew ~7 MB (expected — debug can't shrink). Enabled **R8 + resource shrinking** on the `release` build type, which strips the unused icons: release APK is ~1.2 MB. - Considered `material-icons-core` (too small — no media icons) and bundling individual vector drawables (leaner but manual); the extended dep + R8 was the best effort/quality trade. ## [x] 2. Settings menu Done. `SettingsScreen` (reached via a gear icon on the now-playing screen) shows the current server (host/port) with **Change server** (disconnect → connect form) and **Reset settings** (confirm dialog → clears DataStore + disconnects). - `SettingsRepository.clear()` wipes DataStore; `MpdConnectionManager.resetSettings()` clears + disconnects. - Navigation is lightweight state (`showSettings` in `MusicRemoteApp`, only over the player screen; a `LaunchedEffect` drops it when leaving the player) — no Navigation-Compose dependency yet. - **Playback section**: a **Consume mode** toggle (live-bound to `status.consume`, writes via the `consume` command). Consume is a dynamic MPD playback option, not static config — toggling it persists server-side (MPD state file). Verified the switch round-trips to the server (`consume: 0 → 1`). - Room to grow: password field, connection timeout, theme, keep-screen-on, and the other playback toggles (single/repeat/random) could join the Playback section. If screens multiply, revisit adopting Navigation-Compose. ## [x] 3. Cast-style volume + OS media integration Done — full MALP-style **OS integration**, not just in-app. Architecture: - **`MpdConnectionManager`** (app-scoped, held by `MusicRemoteApplication`) now owns the single `MpdClient`, so the connection survives Activity recreation and runs while the service is up. `PlayerViewModel` is a thin delegate over it. - **`PlaybackService`** — a `mediaPlayback` foreground service hosting a `MediaSessionCompat`: - **Cast-style volume**: `setPlaybackToRemote(VolumeProviderCompat)` (absolute, 0–100). The OS routes hardware volume keys to the *server* volume **system-wide, even when the app is backgrounded** (verified: 50→40 via injected keys from the launcher), and shows the remote-volume UI. Replaced the earlier in-app `onKeyDown` hack. Rapid presses accumulate via `pendingVolume`. - **Now-playing notification / QS / lock-screen** via a `MediaStyle` notification bound to the session, with prev/play-pause/next actions (`MediaButtonReceiver`) and metadata/position mirrored from the flows. - Needs `POST_NOTIFICATIONS` (requested in `MainActivity`) + `FOREGROUND_SERVICE[_MEDIA_PLAYBACK]`. - In-app **`CastIndicator`** ("Controlling ") still shown above the slider. - **Foreground key handling** (`VolumeKeyDispatcher`, delegated from `MainActivity.dispatchKeyEvent`): while focused, volume keys are consumed and drive the server silently — no system volume slider (the app's own slider is the feedback). Backgrounded, the `VolumeProvider` takes over (system UI is fine there). Gated by `MpdConnectionManager.isControllingVolume`; passes through to local volume when not connected. Notes: verified on the FiiO via injected key events (a rotary volume knob may not emit `VOLUME_UP/DOWN` — hardware-dependent). Album art in the notification/session is pending item #5. ## [x] 4. Library browse — albums Done. `AlbumsScreen` (library icon on the player) lists every album via `list album group albumartist` (`MpdCommands.listAlbums` → `MpdAlbum.listFrom`), sorted by artist then title. Tapping an album replaces the queue and plays it (`MpdClient.playAlbum` = `clear` + `findadd album … albumartist …` + `play`), then returns to the now-playing screen. - Verified live: 149 albums listed and played correctly on the FiiO. - Placeholder disc icon per row (real art is item #5). - Interaction choice: tap = **replace queue + play** (the direct "play this album" gesture). Could later add a long-press / menu for "add to queue" and an album-detail/track view. Artist browse is a future extension. ## [x] 5. Album / artist images Done — art on the now-playing screen, the album grid, and the media notification / lock-screen / QS card. - `MpdClient.songArt(uri)` / `albumArt(album, artist)` loop the chunked art protocol: try `albumart` (folder cover), fall back to `readpicture` (embedded); `albumArt` resolves a track via `find … window 0:1` first. `binarylimit` is raised on connect so covers transfer in ~1 round-trip. - **Coil** (`io.coil-kt.coil3`) with a custom `Fetcher`/`Keyer` over the `MpdArtData` model (`SongArt`/`AlbumArt`), wired as the app's `SingletonImageLoader.Factory`. **Disk cache** means each cover is fetched from the server once ever — important for the Pi. `ArtImage` composable shows a disc placeholder underneath. Service pulls the bitmap via Coil (shared cache) into `METADATA_KEY_ALBUM_ART`. - The now-playing screen is now vertically scrollable so art doesn't clip. - **Art connection pool** (`MpdClient`, `ART_POOL_SIZE = 4`): covers are fetched on a dedicated pool of connections, not the command connection — so they load ~4× in parallel while scrolling *and* never block play/pause/volume. (Measured: a batch of 8 covers went from ~1.8s serialized on the tail to ~4-way parallel.) Each album cover is 3 round-trips (`find` → `albumart` ACK → `readpicture`), so the Pi is the remaining limit; disk cache means it's a one-time cost per cover. - **Disk-cache persistence:** Coil's disk cache is only auto-managed by its *network* fetchers — a custom fetcher must read/write `imageLoader.diskCache` itself, or art is only memory-cached (re-fetched every cold start). `MpdArtFetcher` now serves from the disk snapshot when present and write-through-caches misses. Verified: after force-stop + relaunch, 19/19 covers loaded as DISK hits, 0 server fetches. (Known minor gap: art-*less* albums aren't negative-cached, so they re-probe the server each cold start — future optimization if it matters.) Gotchas hit & fixed: - **Portability bug (not art-specific):** `MpdAckException`'s ACK regex had bare `]`/`}` — fine on the JVM (tests passed) but Android's ICU engine rejects them, so the first ACK parsed on-device threw `ExceptionInInitializerError`. Escaped them. This had masked all art (albumart's "no cover" ACK). - Coil's reified `components { add(factory) }` didn't match the sealed-interface subtypes; had to register with the explicit `add(factory, MpdArtData::class)`. - Coil pinned to **3.0.4**: 3.5+ requires `compileSdk 36` (we're on 35). Bumping later means updating `flake.nix` platform + AGP. Future: online art fallback (MusicBrainz/Last.fm) for albums with no local art, like MALP; artist images. ## [x] 6. BUG: idle connection drops after a few minutes → kicked to connect page After a few minutes idling, the app surfaces **"connection closed mid-response"** and falls back to the connect screen. MALP does not do this. - Error origin: `MpdConnection.readResponse()` hits EOF and throws `MpdConnectionException("connection closed mid-response")`; the idle loop's `catch (IOException)` calls `failAndClose()` → `MpdConnectionState.Error` → UI shows the connect form. - Likely causes to investigate: - **Android Doze / WiFi power-save** tearing down sockets when the screen is off or the app is backgrounded (most likely on a portable DAP/phone). - MPD's `connection_timeout` (default 60s) closing a connection it considers idle — a parked `idle` should count as active, but the *command* connection sits silent; a periodic `ping` keepalive may be needed. - NAT/router idle-connection reaping (less likely on LAN). - Fix direction: don't treat an idle-connection drop as a fatal error — instead **auto-reconnect transparently** (re-open connections, re-issue `idle`, resync state) and keep showing the player. Consider a keepalive ping and, for backgrounded playback control, a foreground service / partial wakelock. - PARTIALLY ADDRESSED by item #3: the `mediaPlayback` foreground service keeps the process/connection alive in the background. **FIXED.** Root cause was two-fold: (a) the quiet command connection was reaped by MPD's `connection_timeout`, and (b) the idle loop treated *any* `IOException` (including that reap) as fatal → `Error` → connect page. Plus a Pi-Zero overload angle: volume-key floods + 2-round-trip refreshes. Fixes, all in `MpdClient` /`MpdConnectionManager`/`MpdConnection`: - **Keepalive `ping`** every 25s on the command connection — prevents the `connection_timeout` reap and detects a dead socket early. - **Transparent auto-reconnect** (`triggerReconnect`/`reconnectLoop`): a transport drop reopens both sockets in the background (state → `Connecting`, "Connecting…" splash, player stays), retrying with backoff; only after `MAX_RECONNECT_ATTEMPTS` does it surface `Error`. `MpdAckException` is explicitly *not* treated as a connection failure. - **Volume throttle**: `setvol` writes are coalesced through a conflated channel (~1 per 120 ms, latest value) — kills the flood from holding volume keys while keeping accurate accumulation via `pendingVolume`. - **Command-list refresh**: `status`+`currentsong` fetched in one round-trip (`MpdConnection.executeList`, `command_list_ok_begin`). Verified on the FiiO: Wi-Fi drop → "Connecting…" → auto-recovers to the player (no connect-page bounce); 6 rapid volume presses = exactly −30, throttled.